The full game combines points, titles and badges, story collectibles, and optional local benefits. Phase 1 implements the representative quest’s first collectible, title and map change.
What each reward does
Type
Role
Stage
Points
First quest completion
Phase 1 representative flow
Title and collectible
First achievement and seal fragment
Phase 1 representative flow
Map
Visual discovery and completion
Phase 1 representative flow
Three keys, city badge and six titles
Course and city achievements
Full-season extension
Local benefits
Optional partner experiences
Future partnerships
Points and collectibles are digital records of exploration. The five-week prototype will save them on the same device, with accounts and cross-device synchronization added later. Cash conversion and item trading are outside the service scope.
Awarding points
Action
Award
First completion of a quest in the same season
100 points
First completion of each course
100 points
First completion of Jeonju Season 1
300 points
Repeated scanning, completing a translation of the same quest, or earning a title
No additional points
The 9 required quests and 3 completed courses yield 1,500 points; completing all 3 optional quests brings the total to 1,800. One completion can satisfy several title conditions, but points are awarded only once. New seasons use new quests for scoring while past season records remain.
From the first reward to city completion
A tag visit adds color to the map. The first quest completion earns 100 points, First to Open the Door and map decoration. The restored seal opens a letter revealing the next objective. Course keys and city completion rewards belong to the full-season expansion.
The Hanji Map Fragment will preserve the achievement of completing Jeonju’s courses. As other cities begin operating, their collectibles will connect to it to open new expedition stories.
The reward sequence presents the restored seal, map change and title gallery, showing what each achievement means. Players can use the seal in the next story or save their discoveries and pause the adventure.
SCREEN CONCEPT
Completion changes the map and the next case
12:45▮▮ 100
UNLOCK WORLD JEONJU
Completion approved · issued
The city gains its first color
+100
First to Open the Door · Restored seal
Next use
Combine with the blueprint fragment to open a hidden assignment.
Next nearby mission
First completion reward
12:45▮▮ 100
UNLOCK WORLD JEONJU
My collectible map · example
Three cases become one scene
Gyeonggijeon⚑ ✿
Nambu Market
Pungnammun⚑ ✿
Jeondong Cathedral⚑ ✿
Hyundaiok
Story 3 / 3 · connected scenery
First course completion +100 points · a clue for another theme.
Color = visited · flowers and flags = complete
Silhouettes are unvisited. Separate from navigation.
Miniature map
These screens are design concepts and may differ in some details from the final implementation.
Return visits and seasons
Scanning the same tag every day does not award points. Return visits need new things to do, such as a new story, a seasonal mission, or a changed observation task. Translating or rewording an existing task does not create a new points opportunity, even when content at the same place is updated.
Season-limited badges record the time and nature of participation. They remain after a season ends, although they can no longer be newly earned. Seasonal participation will not become a requirement that blocks basic regional progress or cooperation with other players.
Business benefits and corporate sponsorship
Local benefits are a future partnership program that broadens the experiences available during a trip. Venue, offer, validity, quantity and terms will be clearly presented so visitors can choose what interests them.
Experience discounts or souvenirs for course completion can create lasting memories of a place. Core quests and titles are earned through play without a purchase.
Coupon status
Handling
Available to issue
Check remaining quantity and terms, then issue
Issued
Reserve the user's allocation and show the expiry date
Redeemed
Mark as used once on the server and retain the business's confirmation
Expired
End under the agreed terms and mark unusable
Unavailable due to business circumstances
Operator explains replacement or cancellation
Future benefit operations check unused status on the server before recording redemption. Make this clear for visitors and staff while preserving digital titles and completion records.
These screens are design concepts and may differ in some details from the final implementation.
Field Operations Screens · DesktopEXAMPLE DATA
My benefit #024
One postcard · issued Check unused server state
Operator redemption check
Check account, terms and quantity Redeem once
Issuance log
Issued → redeemed Retain operator, request and reason
These screens are design concepts and may differ in some details from the final implementation.
Award records and costs
Quest completion and reward issuance are recorded together, with only one award even if a request is resent. Corrections retain a reason rather than overwriting the original history. Linking a guest account must not issue the same reward again.
Phase 1 funds app and tag prototypes and core-flow testing. Physical souvenirs and local benefits will be scoped with future partners.
Responses to examine
Phase 1 checks comprehension of rewards and map changes. Later field operations can examine interest in the next place and the experience of optional benefits.
The restored seal is both a reward for solving two clues and a key to the sealed letter. The Pungnammun objective revealed inside leads to another discovery. Future seasons will extend collectible uses through direction-fragment combinations, maps linking cities, and souvenir benefits agreed with partners.